About Me

I'm Saeed Shafiee Sabet, an AI and machine learning engineer with a PhD and experience building LLM-based applications, AI agents, backend services, computer-vision models, and cloud-based ML solutions. My focus is on agentic workflows, RAG systems, video analytics, conversational AI, and applied AI products across sports analytics, VR training, and communication systems.
I combine a research background with hands-on engineering, product delivery, and technical leadership โ turning research prototypes into production-ready AI solutions, leading ML engineering teams, and building systems for real-world users.
๐ผ Open for consultancy
I'm available for consultancy engagements in AI in general, and especially AI agents and computer vision โ from architecture and prototyping to production delivery. Reach me at sa.shafiee.sabet@gmail.com.
๐ฏ Consulting Focus
- AI agents and LLM systems: RAG, tool-based agents, domain-specific assistants, retrieval pipelines, evaluation, and production integration.
- Applied AI delivery: Turning prototypes into usable systems through backend services, APIs, deployment pipelines, and cloud infrastructure.
- Computer vision and video AI: Object detection, tracking, action detection, content-aware cropping, automated highlights, and real-time analytics.
- Client-facing AI solutions: Translating domain and societal problems into AI systems โ for legal services, sports media, police/interview training, and communication use cases.
๐งโ๐ป Experience
Codento AS โ Lead AI & ML Engineer (from Aug 2026, Oslo)
The Nordics' leading Google Cloud partner, specialising in data, AI and cloud solutions.
- Role focused on AI agents, LLM systems, machine learning, computer vision, and Google Cloud based AI solutions.
- Client-facing AI delivery, production-grade ML systems, and modern agentic AI solutions.
Forzasys AS โ Senior Machine Learning Engineer (May 2023 โ Jul 2026, Oslo)
AI-driven video intelligence systems for sports clubs, broadcasters and digital content workflows.
- Developed APIs and backend services for AI-driven systems using Python, Flask, PyTorch, and PostgreSQL.
- Built LLM-based AI-agent tools for video export, social-media automation, and workflow support using LangChain.
- Led development of AI soccer-highlight generation systems using computer vision, Python, and AWS.
- Worked on production video intelligence systems for sports clubs, broadcasters, and digital content workflows.
- Developed AI-based content-aware video cropping tools for social-media platforms.
HITAI Corp โ Co-founder & Head of AI (Dec 2024 โ Dec 2025, London / Remote)
Start-up building a combat-sports analytics platform powered by computer vision.
- Led development of an AI combat-sports analytics system using computer vision.
- Managed a team of six ML engineers across data annotation, model development, deployment, and iteration.
- Deployed a production analytics system on Google Cloud for a live match broadcast to hundreds of thousands of viewers.
- Developed AI pipelines for athlete tracking, strike analysis, performance metrics, and stat generation.
- Worked across product definition, model development, engineering coordination, and delivery.
SimulaMet โ Research Scientist (Feb 2021 โ May 2023, Oslo)
Research institute focused on applied AI, networks and multimedia systems.
- Developed AI chatbot systems integrated into VR training simulations for investigative-interview scenarios.
- Fine-tuned local and cloud-based language models for domain-specific conversational behaviour.
- Worked on applied AI, VR training, quality of experience, and conversational systems.
- Supervised 2 PhD students and 20+ master's and bachelor's students across AI, virtual avatars and multimedia projects.
Simula Research Laboratory โ Research Scientist / PhD Researcher (Feb 2018 โ Feb 2021, Oslo)
Leading Norwegian research laboratory in computing and software.
- Researched cloud gaming quality of experience, delay sensitivity, and latency compensation techniques.
- Delivered AI-powered solutions for real-world research and industry problems.
- Collaborated with Deutsche Telekom AG on ITU-T G.1072 standardisation.
- Supervised and mentored MSc students in AI, multimedia systems, and applied research.
๐ Education
- PhD in Engineering, Technical University Berlin (2018 โ 2021)
- Dissertation: Modeling the Impact of Delay on Cloud Gaming Quality of Experience
- Author of a published Springer book on cloud-gaming quality of experience.
๐ Publications
Nearly 70 peer-reviewed articles, 1,050+ citations, h-index 19. The record spans sports video analytics, AI-based content generation, LLM-based child-avatar training, cloud-gaming quality of experience, immersive media and multimedia quality assessment.
Selected publications:
- AI-Based Sports Highlight Generation for Social Media โ Mile-High Video Conference, 2024
- AI-Based Cropping of Soccer Videos for Different Social Media Representations โ Multimedia Modeling, 2024
- Towards an AI-Driven Talking Avatar in Virtual Reality for Investigative Interviews of Children โ GameSys, 2022
- Human vs. GPT-3: The Challenges of Extracting Emotions from Child Responses โ QoMEX, 2022
- The Influence of Delay on Cloud Gaming Quality of Experience โ Springer, 2023
Full profile on Google Scholar.
๐ Honours
- Ranked 10th in the university IT entrance exam among 30,000+ candidates.
- Recipient of multiple best-paper awards in sports analytics.
- Author of a published Springer book on cloud-gaming quality of experience.
๐ Languages
- English โ Fluent
- Norwegian โ B1
- Farsi โ Native